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1. [Request] Bonus for defending - in Feedback/Requests [original thread]
Ancaris Tenarre wrote: I actually just had a match like this where I was the only one paying attention to one of our objectives for a while and my constant respawning on it was pretty much the only thing that stopped the other team from taking ...
- by Ziggie Smalls - at 2012.08.18 17:12:00
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2. [Request] Bonus for defending - in Feedback/Requests [original thread]
Zero Harpuia wrote: I'd argue about the Squad-Defend command, but let's face it: how many people REALLY know how to do squad leader commands, or that they even exist? True, though I expect to see more with launch corps. I was thinking this c...
- by Ziggie Smalls - at 2012.08.18 07:22:00
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3. nerf scouts - in Feedback/Requests [original thread]
This forum needs its own minigame where we can skill up for weapons and then nuke accounts that can't spell or provide useful feedback.
- by Ziggie Smalls - at 2012.08.18 02:05:00
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4. [Request] Bonus for defending - in Feedback/Requests [original thread]
I searched the forums and couldn't find anything, but sorry if duplicate request. Some matches I forego high point accrual to instead defend objectives. I know I could easily get more ISK/SP by running around capturing points and killing, but I s...
- by Ziggie Smalls - at 2012.08.18 01:58:00
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5. [Request] Audio too loud when rapidly scrolling through menus - in Feedback/Requests [original thread]
This is a very minor deal of course, but can we get some normalization/limiting on the audio sample used when scrolling through lists? For example: Scrolling quickly through the list of skills plays the "bleep" sound so rapidly, it seems to layer...
- by Ziggie Smalls - at 2012.08.17 23:20:00
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6. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
Trinity Ashima wrote: A filter needs to be added to instant battle so you can join battle types you like only. Some people like objectives, some do not. As it is all the games I get thrown in to are ambush, I do not like this, I get my fun from...
- by Ziggie Smalls - at 2012.08.17 22:54:00
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7. [request for forum users] search - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: You want a search feature... Trolling or just lol? Try reading. He's asking other forum members to use the search function instead of opening 40 threads about the same QQ.
- by Ziggie Smalls - at 2012.08.17 22:47:00
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8. dropsuit/vehicle tethers - in Feedback/Requests [original thread]
Andius Fidelitas wrote: noob sauce fodder wrote: So common known fact people have tank/drop ship surfed somewhat effectively in the game already so why not nurture this with some new mods. Essentially an anchoring device that will hold you i...
- by Ziggie Smalls - at 2012.08.17 20:16:00
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9. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
I was a bit sadface when I tried out the new forge with the reduced range. Then I remembered if I'm standing in the open trying to snipe a tank with a forge I'm an idiot. Forge guns excel as ambush weapons. If you are getting ambushed in your tan...
- by Ziggie Smalls - at 2012.08.17 20:13:00
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10. [Suggestion] Forge gun improvment - in Feedback/Requests [original thread]
Zondervin Tau wrote: So when using the forge gun you do not have cross hairs. Instead you get a large-ish box looking thinky. My suggestion is that this target box should change to cross hairs when your forge gun it pointing at any vehicle. Tha...
- by Ziggie Smalls - at 2012.08.17 20:02:00
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11. Precursor Feedback/Bugs - in Feedback/Requests [original thread]
I for one love the draw distance. Regarding your comment about the spotting, what if suit types were given a max spotting range? Have heavies and assaults short-mid range, and longer ranges for the logi/scouts. This could make scout suits fit more...
- by Ziggie Smalls - at 2012.08.16 07:54:00
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12. Prices Discrepancy - in Feedback/Requests [original thread]
Sometimes I wonder how many people that QQ have actually used forge guns and/or tanks. Yes forge guns have the potential to be mighty, but only deadly when the tank driver fucks up. If the driver has any sense he won't leave himself vulnerable to ...
- by Ziggie Smalls - at 2012.08.16 07:46:00
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13. Dropship physics improvements suggestions - in Feedback/Requests [original thread]
amoxtli wrote: I think that the added degrees of freedom to the dropships are great, however, at the moment it's very hard to stabilize the dropships in mid-flight, especially while trying to get away from danger; it seems like the dropships ar...
- by Ziggie Smalls - at 2012.08.16 07:36:00
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